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PLEX Game File Formats

This week I’ve been dealing with game file formats. Each character in the game has to have different maps that the game starts off with initially. The NPC will start off in different locations,...

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PLEX Loading Maps From A File

Total Time – 6 hours. Okay, so I finally got a map to load from a file. I had a few problems I had to deal with. Reading the file in I had issues...

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PLEX Character Puzzles

Total Time – 2 hours. I would have spent more time working on my code but it seems that my laptop has died and I have to go get it fixed. Joy… For each...

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Plex Source Code Version 0.04

Total Time – 4 hours So I have the board scrolling now without a problem. However when I check character movement to see if the character is moving to a valid block it doesn’t...

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Plex Source Code Version 0.05

Okay, I spent another two hours working on the movement problems I was having in Plex. After printing the moves out in my debugger I figured out the reason why movement wasn’t working was...

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PLEX Source Code Version 0.06

Total Time – 8 hours I’ve fixed scrolling. The board now scrolls without a problem. To simplify things I’m currently working on selecting and moving blocks from only the top two levels. Another thing...

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PLEX Source Code Version 0.07

Time spent – 4 hours. Okay, so I have the selector working now. There’s one issue with the pink color, so its not completely transparent like it should be but that’s a small fix...

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Pits Of Doom Update

Don’t think I’ve forgotten about the game tutorial!! I haven’t. I’ve been really busy at work and trying to get a new site ready for its BETA opening. Blah. Anyways, I’m almost done will...

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ML Text Based Game: Fantasy Quest

Haha I just found this old game I wrote in ML for a programming languages class in college. It takes about 20 minutes to play. Maybe it’ll be useful to someone out there? Code...

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PHP Tutorial: 2 Player Tic-Tac-Toe Game (no database required)

In the first part of my games tutorial series we created a PHP Hangman game and then in the second installment we converted Hangman to use AJAX. Now it’s time to follow the same...

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